Archive for the ‘Video games’ Category

The Aging Gamer

Monday, December 26th, 2011

Recently I started up the movie “Soldier” starring Kurt Russell on Netflix. I had seen this the year it was released and thought it would be worth re-watching. After all I like action shows. I grew up in the era of the action hero – Schwarzenegger, Stallone, Norris, Van Damme and Seagal. There was never a shortage of explosions, bad puns, round houses and double-handed hip shots in my day. But five minutes into “Soldier” I was done. I started asking myself what had happened. The short answer – my age.

Now I’m not geezer, but I’m also not fresh out of college. My tastes have changed and although I still like an exciting action flick, I need more. Give me a well told story and some character development along side my chase scenes and I’ll probably stick with it. I’m finding the same thing is happening with my game choices.

While my friends like COD and BF for its online battles, I enjoy the campaigns. I love getting sucked into the story, getting to know the characters and finding myself taken aback when something completely unexpected happens. But I had yet to experience that ultimate game until I bought a PS3 a couple of months ago.

It was recommended to me that I buy Uncharted 2 since I was looking for a platform specific game. Never before had I become so caught up in the cut scenes, the dialogue and the development of the characters as I had with Uncharted 2. The game was so gripping and well done, my wife found herself clutching the pillows as I moved from level to level and telling the kids to hush so she could hear what was being said.

This got me thinking back to my recent experience with “Soldier” and how I’m no longer as easily entertained. I’ve been cognitively watching movies about as long as I’ve been playing games (since 1981), so it shouldn’t be a surprise that I’m expecting more for my $60 game. Yet with the exception of Naughty Dog, I don’t think many studios are paying close attention to the story and characters. We’re witnessing Hollywood and the game industry take similar paths – using more CGI, more special effects, better graphics, etc. as a crutch instead of focusing on the actors and the story. Why can’t we have both?

However I think we’re near a paradigm shift as a whole generation of aging gamers will expect something more in their gaming experience. Yes we still want the mind-blowing graphics, hectic gun battles and realistic driving experiences, but please give us a good story too.

Interactive Artists & Animators Group of Idaho

Monday, December 12th, 2011

Not much of surprise, Idaho isn’t a hot spot for game design and animation. What we have found though is that there are pockets, small groups, and individuals that have been working alone with no idea that there are others just like them. People building games, animating characters and illustrating cartoons. IAAGI was formed to help bring these like-minded individuals together to network, share ideas and collaborate on projects.

If you’d like to be involved, head over to IAAGI’s website and RSVP for the first meeting.

Dozer Dash De-Construction Yard Is Ready

Sunday, March 6th, 2011

After a month or so of testing, gathering some feedback and making some tweaks, Dozer Dash is ready for play. The leader board is up and as of this time we are moving forward with level 2 – Catapult Island. Have fun playing!

Dozer Dash Video Game Open Beta

Saturday, January 29th, 2011

Last week after many hours of 3D modeling, model texturing, game development and web design, we were happy to announce the beta of Dozer Dash De-Construction Yard. The gameplay for the current and future levels will consist of piloting a bulldozer and other props in order to clear the various levels of boulders. But these aren’t just your run-of-the-mill boulders. These are the exploding variety that can damage your surroundings and cost you money.

If that sounds like your kind of fun, we hope you’ll take the time to try out our game and provide some feedback via the comment form.

About the project:
Dozer Dash will be an ongoing game project with multiple level releases planned throughout the year. The game is being developed with the Unity game engine and all development and aspects of the game are happening inside the walls of Pixel Fish Studios. It has always been the goal to develop a vibrant 3D and independent video game studio here in Boise and we feel this is an important step in seeing that goal come true.

Thanks from the Pixel Fish team!

Pixel Fish Receives a Grant for Swarm – Backyard Buzz

Wednesday, October 20th, 2010

Pixel Fish Studios was excited to learn that we are among the recipients of the New Filmmaker Grant Program created by the Idaho Film Office. Our portion of the grant will be used to develop our upcoming video game Swarm – Backyard Buzz.

We’d like to thank the Idaho Film Office for their support and shared vision of creating new jobs and opportunities for our state. Pixel Fish Studios is committed to fostering the video game and 3D/CGI industry in Idaho and creating new employment opportunities. We feel that Swarm is a key step in reaching this goal.

About the game: Swarm – Backyard Buzz will be a third-person multiplayer web-based game centered around some of the characteristics and the community of bees. Development and design is expected to take approximately one year.

Upcoming Games

Friday, July 30th, 2010

We’re excited to announce the development of two new games: Dozer Dash and Swarm – Backyard Buzz.

Dozer Dash will be a single player game located in a construction environment. The idea will be to move debris and other elements into a designated containment area. The following is an early look at just a couple game items.

Dozer Dash Unity 3D

Swarm – Backyard Buzz will be a multiplayer game centering around some of the characteristics and community feel of bees and their lives with some capture the flag elements thrown in. The first level will take place in a backyard setting as can be seen in the following image.

Level overview

We expect Dozer Dash to be be done in late 2010, while Swarm won’t be completed until 2011.

Can Gamers Change the World?

Wednesday, July 14th, 2010