Archive for the ‘Unity 3D’ Category

Interactive Artists & Animators Group of Idaho

Monday, December 12th, 2011

Not much of surprise, Idaho isn’t a hot spot for game design and animation. What we have found though is that there are pockets, small groups, and individuals that have been working alone with no idea that there are others just like them. People building games, animating characters and illustrating cartoons. IAAGI was formed to help bring these like-minded individuals together to network, share ideas and collaborate on projects.

If you’d like to be involved, head over to IAAGI’s website and RSVP for the first meeting.

Dozer Dash De-Construction Yard Is Ready

Sunday, March 6th, 2011

After a month or so of testing, gathering some feedback and making some tweaks, Dozer Dash is ready for play. The leader board is up and as of this time we are moving forward with level 2 – Catapult Island. Have fun playing!

Dozer Dash Video Game Open Beta

Saturday, January 29th, 2011

Last week after many hours of 3D modeling, model texturing, game development and web design, we were happy to announce the beta of Dozer Dash De-Construction Yard. The gameplay for the current and future levels will consist of piloting a bulldozer and other props in order to clear the various levels of boulders. But these aren’t just your run-of-the-mill boulders. These are the exploding variety that can damage your surroundings and cost you money.

If that sounds like your kind of fun, we hope you’ll take the time to try out our game and provide some feedback via the comment form.

About the project:
Dozer Dash will be an ongoing game project with multiple level releases planned throughout the year. The game is being developed with the Unity game engine and all development and aspects of the game are happening inside the walls of Pixel Fish Studios. It has always been the goal to develop a vibrant 3D and independent video game studio here in Boise and we feel this is an important step in seeing that goal come true.

Thanks from the Pixel Fish team!

Unity – It’s Not Just For Video Games

Monday, November 8th, 2010

When talking to people in Boise about the greatness of Unity and all it can do, it’s sometimes hard for them to get passed the video game aspect of it. Perhaps that’s because when they ask about the technology, some of the first words to come out of our mouths are, “video games”, so our bad. Though we do go on to explain that the possibilities beyond games are vast and many.
To show a great non-gaming use, the folks at Scion have embraced the power of 3D and Unity in this cool little visualization tool. It’s even got some funky beats to go along with it. You’ll need the Unity plugin, but’s it worth it. Check it out at http://www.scionnation.ca/scion/build-price/tc#build-your-scion

Unity 3 – Finally Here

Friday, October 1st, 2010

Unity recently released version 3 of their game engine with a host of new features and nice-to-haves including export to XBOX 360 and PS3, Beast Lightmapping, source-level debugging and new lens effects.

Unity 3 Feature Preview – Beast Lightmapping from Unity3D on Vimeo.

Unity 3 Feature Preview – Deferred Rendering from Unity3D on Vimeo.

Unity 3 Feature – Occlusion Culling with Umbra from Unity3D on Vimeo.

Upcoming Games

Friday, July 30th, 2010

We’re excited to announce the development of two new games: Dozer Dash and Swarm – Backyard Buzz.

Dozer Dash will be a single player game located in a construction environment. The idea will be to move debris and other elements into a designated containment area. The following is an early look at just a couple game items.

Dozer Dash Unity 3D

Swarm – Backyard Buzz will be a multiplayer game centering around some of the characteristics and community feel of bees and their lives with some capture the flag elements thrown in. The first level will take place in a backyard setting as can be seen in the following image.

Level overview

We expect Dozer Dash to be be done in late 2010, while Swarm won’t be completed until 2011.

Latest Game Pics

Friday, July 2nd, 2010

Here are some pics from the latest game we’re working on. The name is TBD, but progress is being made. We’ll release more details later.

Level overview

Level 1 Beta of Little Bunny Shoot Shoot Is Up

Thursday, June 3rd, 2010

We’re excited to announce that level 1 of our first video game is ready for beta. The game is an FPS shooting gallery with a little twist. We hope you’ll play a lot and drop us some feedback whether you like it,  hate it, find some errors or just have some suggestions.

This game contains violence and blood. Play now. This game requires the Unity plugin.

Pluginless Unity?

Thursday, May 27th, 2010

One piece of news that came out of Google I/O was that Unity could be played on Google Chrome (without the Unity plugin) through Native Client. As Unity developers we see this as a huge step in the right direction. A big hurdle when talking with prospective clients is the fact that the user will have to download a plugin. Not a topic that people just gloss over.

If Native Client becomes widely adopted, it’s not out of the realm of possibility that we could see Unity websites, similar to Flash sites. Disregarding the obvious SEO issues, this could provide spectacular user experiences for the right clients.

We’ll be keeping our eyes on this, but with or without Native Client, we feel Unity has put its mark on the interactive world.